UI Mode PRO โ
UI Mode turns a single prim into a full interface. The panel shows the HUD's texture in a 2D canvas; you draw rectangles where buttons should be, and each rectangle becomes a function. No linking, no naming, and you can move buttons around with alignment guides like in a design tool.

What you get โ
- Hundreds of buttons on one prim. Land impact stays at 1.
- Draw, move, resize, clone, delete with the mouse and keyboard.
- Up to 6 faces of a cube, each with its own buttons.
- Alignment guides and align/distribute tools.
- Multi-selection (Shift-click or Shift-drag).
- Zoom from 100% to 400%.
- Colors as tags to organize your work (they do not show in-world).
- A floating preview of the button you are editing.
Requirements โ
- A PRO account (FREE users can try the editor, but the buttons do not work in-world).
- The script
[add-on] - UI Buttons - 1Clickinside the HUD, together with*FUNCTIONS. - A HUD built from a standard cube prim. Faces are numbered 0โ5 like a cube; mesh HUDs with different face layouts are not supported.
How it works in-world โ
The add-on watches where on the face you click (as a position from 0 to 1 in each direction) and matches it against the rectangles you drew. When one matches, *FUNCTIONS runs that button's function. Because positions are relative, you can resize the HUD freely in-world without breaking the buttons.
Pages in this section โ
Quickstart Your first UI button.
Adjustments Move, resize, rename, color and align buttons.
Tips and Warnings Shortcuts, limits and good practices.
Both modes at once
A project can have prim buttons and UI buttons. A common combination: a single-prim UI HUD with a physical Color Picker linked to it.