Get 1Click Maker

UI Mode PRO โ€‹

UI Mode turns a single prim into a full interface. The panel shows the HUD's texture in a 2D canvas; you draw rectangles where buttons should be, and each rectangle becomes a function. No linking, no naming, and you can move buttons around with alignment guides like in a design tool.

UI Mode: the HUD texture on a canvas, with drawn buttons.
UI Mode: the HUD texture on a canvas, with drawn buttons.

What you get โ€‹

  • Hundreds of buttons on one prim. Land impact stays at 1.
  • Draw, move, resize, clone, delete with the mouse and keyboard.
  • Up to 6 faces of a cube, each with its own buttons.
  • Alignment guides and align/distribute tools.
  • Multi-selection (Shift-click or Shift-drag).
  • Zoom from 100% to 400%.
  • Colors as tags to organize your work (they do not show in-world).
  • A floating preview of the button you are editing.

Requirements โ€‹

  • A PRO account (FREE users can try the editor, but the buttons do not work in-world).
  • The script [add-on] - UI Buttons - 1Click inside the HUD, together with *FUNCTIONS.
  • A HUD built from a standard cube prim. Faces are numbered 0โ€“5 like a cube; mesh HUDs with different face layouts are not supported.

How it works in-world โ€‹

The add-on watches where on the face you click (as a position from 0 to 1 in each direction) and matches it against the rectangles you drew. When one matches, *FUNCTIONS runs that button's function. Because positions are relative, you can resize the HUD freely in-world without breaking the buttons.

Pages in this section โ€‹

Quickstart Your first UI button.

Adjustments Move, resize, rename, color and align buttons.

Tips and Warnings Shortcuts, limits and good practices.

Both modes at once

A project can have prim buttons and UI buttons. A common combination: a single-prim UI HUD with a physical Color Picker linked to it.