Open the panel

Capsule Machine PRO ​

A ready-made gacha machine in mesh, with its own animation and sounds. Rez it, add one script, pick a collection, done.

In Second Life, ready to play.
In Second Life, ready to play.
The model.
The model.

Set it up ​

  1. From the kit folder 2 Gacha / Capsule Machine, rez Fasty Gacha Capsule (ready, add Fasty Gacha script).

  2. Drag the Fasty Gacha script into it (the root prim), allow debit permission, and pick its collection in the panel.

8 prims, about 13 land impact, with hand-made levels of detail so nothing disappears up close.

What happens on each play ​

  • The crank turns twice and the capsules at the top of the globe shuffle.
  • The prize capsule drops into the tray, coloured by its rarity.
  • The lid opens toward the player, with sparkles and light, and the screen shows the prize image.
  • At the end, the capsule fades away.
  • Server down? The capsule stays closed and the screen says SAVED!: the play is kept and delivered when the server is back.
  • Gentle sounds (coin, crank, drop, an opening sound per rarity, saved), with a short range: only people nearby hear them.

The parts ​

The animation finds each part by its prim description:

DescriptionPart
bodyThe machine (root prim)
crankThe crank
pile_base, pile_a, pile_b, pile_cThe capsules in the globe
cap_top, cap_bottomThe prize capsule

Faces of the body: 0 red lacquer · 1 cream · 2 gold · 3 chrome · 4 dark · 5 light strips (the script colours them) · 6 screen (the script changes it) · 7 globe glass.

Make it yours ​

  • Materials (PBR) folder: one material per kind of part (colour, metal and roughness, no texture, so it stays sharp up close). Drag one onto a face to swap it, or edit the material colour for another version (a blue lacquer, for example).
  • Textures folder: the screen kit (idle, rolling, saved, closed) and the sparkle used by the particles.
  • Sounds folder: the nine sounds of the machine.
  • Source mesh: the raw model, without materials or script.

The animation script, Fasty Gacha Capsule (effect), is already inside the ready machine. It only animates: the result always comes from the server.