Glossary
Anchor — The end of a gacha machine's chain of secrets, published before the first play. Every proof leads back to it. See Provably Fair.
Backup hub — A second hub, ideally in another region, with the same items. Delivers when the main hub can't. See Hubs.
Backup registry — A small service that knows where your hubs are. Vendors ask it when a hub moved and the Fasty server can't be reached.
Collection — The prizes a gacha machine draws, with their rarity, weight and the price per play. See Collections & Chances.
Coupon — A discount code customers type at the vendor (Coupon button). Pro. See Coupons.
Customer page — The private page a customer opens from the redelivery terminal, with everything they bought or received in Fasty stores and a Redeliver button on each item.
Debit permission — The Second Life permission that lets a script send L$ from your account. Vendors and gacha machines need it to pay profit shares; they never pay anything else.
Delivery path — The steps a sale went through, shown on the sale in the panel: paid, sent to the server, sent to the hub, delivered…
display prim — A child prim of your vendor named exactly display. The vendor shows the product image on it, and touches nothing else.
Effect script (style) — A script that only animates a gacha machine. See Make Your Own Style.
Fasty account — Your Second Life avatar, signed in with your username and a password. One account opens your store, the teams you are in and your blogger area. See Your Account.
Fatpack — An item with all the variations of a product. A type of item in a group.
Free product — A product marked Free (Get Free on the vendor), like a FREE version or a demo. The vendor shows Get Free instead of Pay. See Free products.
Gift card — Balance a customer spends at your vendors. Lives on the server, no object. See Gift Cards.
Group discount — A lower price for customers wearing your Second Life group tag. The vendor shows it as a second amount on Pay. See SL Group Discount.
Group (variation group) — The variations of one product (colours, fatpack, demo) sharing a price and settings. See Variation Groups.
Hub — The object that holds your product items and delivers them. See Hubs.
Invite — While Fasty is in early access, a new account needs an invite link from someone who already uses it.
Item — What your customers receive: the object in your hub (an outfit, a HUD, a packed box…). It must be copyable. Each item becomes a product in the panel.
Limited quantity — A product or variation group that sells only a set number of units. When they run out, vendors stop selling on their own. See Limited Quantity.
Panel — Your store in the browser, at app.fastyvendor.com.
Payment request — Something customers pay for at a vendor that isn't an item: an event, a membership, a service. Runs in rounds. Pro. See Payment Requests.
Pity — A guarantee that a rare drops within N plays of a player's last rare. See Pity & Tokens.
Points — Loyalty points customers earn on purchases and trade for products. See Points.
Preferred hub — The hub that delivers a vendor's sales first.
Product update — A new version of a product sent to everyone who already bought it. See Product Updates.
Profit sharing (revenue split) — Paying partners a percentage of each sale, automatically. See Profit Sharing.
Proof — The page that shows a gacha play was fair. The player's browser checks it.
Provably fair — A draw anyone can check was not chosen by the store or by Fasty.
Purchase confirmation — The IM a vendor sends you on each purchase. Settings → Store. See Vendors.
Rarity — Common, Uncommon, Rare, Epic or Legendary. A label for gacha items; the weight decides the chance.
Receipt — The page each customer gets after buying, with the live delivery status and Resend to my inventory.
Redelivery terminal — An object in your store that gives each customer a private link to get their items again. See Redelivery Terminal.
Round — One period of a payment request (October, Batch 1), with its own amount and deadline. One round is live at a time.
Sale (discount) — A timed price cut on the whole store or some products. Promotions don't add up: the biggest discount wins. See Discounts.
Set up by name — A new vendor picks its product from its own object name. See Setting Up a Vendor.
Store secret — The key that signs every message between your objects and the server. Fasty handles it for you: you never need to see or type it.
Sync — The hub menu button that sends the whole list of items to the panel again. Hubs also send changes on their own a few seconds after you add, rename or remove items.
Token — Earned on each gacha play. Enough tokens trade for a rare of the player's choice.
Vendor — The object your customers pay. Sells one product.
Waiting — A sale that is guaranteed but not delivered yet. Fasty keeps trying on its own.
Weight — How many "tickets" a gacha item puts in the box. Chance = weight ÷ sum of all weights.