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Alpha Mode โ€‹

Alpha Mode
PRO 15 memory Textures & Materials works on targets

Change the Blinn-Phong alpha mode: None, Blending, Masking or Emissive mask.

Sets how the transparency of a Blinn-Phong texture is rendered. Same options as the build tool's Alpha mode dropdown.

Fields โ€‹

FieldRequiredWhat to enter
TargetYes$THIS or a scanned target.
Link Namesif multi-primWhich prims.
FacesYes0โ€“7 or All.
Alpha ModeYesNone: transparency in the texture is ignored. Alpha blending: smooth transparency (can cause sorting glitches). Alpha masking: pixels are either fully visible or fully hidden. Emissive mask: the alpha channel controls glow instead.
Mask Cutofffor masking0โ€“255. Pixels with alpha below this value are hidden. Typical: 128.

Notes โ€‹

  • This action does not change PBR materials. Use PBR Alpha Mode for those.
  • Alpha masking is the usual fix for hair, lace and mesh clothing that flickers with blending.
  • Cheap: 15 units.