Receive Command โ
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Fires when: Another project sends this object a command with the same name.
Requires [add-on] - Events - 1Click inside the object where the event runs.
When it fires โ
When a Send Command action in another project (typically your HUD) sends a command whose name matches this event, to this object.
Setup โ
- Register Receive Command and type the command name (up to 30 characters: letters, numbers,
_,-,., spaces). One event per name. - Add the actions to run.
- In the HUD's project, add Send Command with the same name, aimed at this object.
Ideal use โ
Anything a HUD cannot do to a target from the outside: play a sound from the target, animate an animesh, detach the target, change the target's variables, run a long sequence with timers on the target.
Examples โ
sitโ Object Animation Stop all and start "pet_sit"alarmโ Sound Loop "siren", Point of Light ON redremoveโ Detach
Notes โ
- Requires the Events add-on and
*TARGETSin this object (so the HUD can scan and reach it). - Names are case-sensitive:
Sitandsitare different commands. - Full walkthrough: HUD-to-Object Commands.