Changelog โ
Newest first. When a release needs new scripts, get a redelivery from the Marketplace and replace them in your rezzed object (Updating scripts).
1.2.2 โ September 15, 2026 latest โ
PBR & Linkset Fixes. Focused on the issues reported most, especially PBR. No changes to projects are needed; replace the scripts.
WARNING
If your item uses PBR, turn PBR ON before replacing the scripts.
PBR Manager, fully rebuilt
- PBR textures no longer disappear after using other buttons.
- Blinn-Phong faces no longer turn into PBR by themselves.
- Mixing PBR and Blinn-Phong textures on the same product works reliably.
- Color, transparency, glow and the Color Picker stay in sync between PBR and Blinn-Phong.
- Transparency now works on PBR faces.
- PBR On/Off no longer loses or mixes textures; PBR textures can be changed while PBR is off.
- Better performance and no memory errors on objects with many parts.
Objects with multiple parts
- Parts with apostrophes,
&and other special characters in their names are found correctly. - Part names with extra spaces are recognized.
- Synced items that do not share a part name are left alone instead of hitting the wrong part.
- ALL LINKS color and transparency respect each part's own faces.
- ALL LINKS position and rotation move the whole object instead of stacking its parts.
New
- Give Items action: deliver items from the HUD to the owner in a folder.
- PBR Alpha Mode action.
- Blinn-Phong advanced properties: repeats, offset, rotation and repeats-per-meter per map.
- Prim and button names are sent to Second Life as real text (special characters preserved).
Other fixes
- The Ghost Object (phantom) action turns ON correctly.
- PBR On/Off, PBR Custom and color/transparency also work on the HUD itself (
$THIS). - Messages, URLs and animation names with special characters work as expected.
- Building large projects is more stable.
- What's New moved to a single modal in the panel.
1.2.0 โ April 1, 2026 โ
PBR Color Fix. PBR colors were subtly lighter than intended; they now match the chosen color. Requires updated scripts.
1.2.0 โ March 29, 2026 โ
UI Mode Improvements
- Zoom in and out in UI Mode.
- Smarter positioning: cloned buttons follow the original's pattern, with a new alignment guide line.
- Preview of the button being edited (toggle in the bottom bar).
- One Color Picker can now control multiple targets.
- Keep or remove normal and specular maps in the Blinn-Phong action (requires updated scripts).
- Fix: Color Picker together with PBR no longer causes errors.
If zoom does not work, clear the browser cache with Ctrl+F5.
1.2.0 โ March 21, 2026 โ
UI System, Conditions & Variables. A major step forward.
- UI Mode: a 2D canvas to draw buttons on the HUD texture; hundreds of buttons on one prim. Prim Mode and UI Mode can be used together.
- Variables and the Change Variable and Condition actions.
- Link names instead of link numbers: actions target parts by name, so they behave the same after every upload.
- Panel redesigned (about 90%); everything stays in the same place.
- Hold Ctrl while cloning to keep the window open.
- Bulk Edit targets.
- Build confirmation can be skipped for the session.
- Fixes: prims and buttons sorted alphabetically; editing a reordered action opened the wrong entry.
- Availability: UI Mode for PRO; conditions and variables free for now.
1.1.x โ December 10, 2025 โ
PBR Custom, Quick Swap and new events
- PBR Custom: full control over PBR textures, with Blinn-Phong in the same action.
- Quick Swap: change textures and materials by clicking the thumbnail.
- Water events: Entered Water, Standing in Water, Swimming Slowly, Swimming Fast, Left the Water.
- Color, Color Picker and Transparency now also affect PBR.
- Removed: Stop walking and Stop running events; use Idle.
1.0.9 โ October 20, 2025 โ
Color Picker & Point of Light
- Color Picker object: thousands of colors, two save slots, HEX input.
- Point of Light action.
- New icons in the panel.
- Fixes: scroll bar in Copy Function; Change Color making targets invisible; Transparency turning colors black.
September 12, 2025 โ
Changes in PBR and more
- PBR On/Off action.
- Transparency action, independent from color.
- Asset filter by name.
- Action cards show target, links and faces without opening them.
- New sidebar.
- Fixes: asset image loading; button menu scroll.
August 7, 2025 โ
The big update
- New actions: Position, Resizer, Object Size.
- The Loop action was removed (use Timer + Activate Function).
- Fixes: assets added twice; assets not appearing; stop-all animations/sounds without an active one; action memory updates; lost target references.
- Buttons listed in creation order; extra tips on actions; rewritten documentation; new help HUD; modular script system; much faster button and asset scanning; new tutorial videos.
June 26, 2025 โ
- Select link names with one click instead of typing numbers.
- Delete a group with all its functions.
- Delete all functions at once.
May 28, 2025 โ
- Multi-link actions: apply one action to several links of a target.
May 21, 2025 โ
- New actions: Full Bright, Object Animation (animesh), Delete Object.
- Fix: colored border on functions.
May 20, 2025 โ
- New events: Detach, Rez, Idle, Starting to walk, Stopping walking, Starting to run, Stopping running, Jump, Collide in avatars, Collide in objects.
- New target
$THIS: the button itself, so cloned actions need no target changes.
May 19, 2025 โ
- Function groups.
- Fixes: third-party HUD texture protection; target synchronization.
March 10, 2025 โ System launch โ
First release: project setup, scans for objects, targets and assets, events, functions, actions, memory control, target mirroring, editing finalized projects, project cleanup, auto-save, script memory optimization, cloud storage. Actions: Texture Legacy, Material PBR, Alpha Mode, Sound, Rotation, Messages, Glow, Color, Animation, Detach, Timer, Loop, Active Function.