Get 1Click Maker

Changelog โ€‹

Newest first. When a release needs new scripts, get a redelivery from the Marketplace and replace them in your rezzed object (Updating scripts).

1.2.2 โ€” September 15, 2026 latest โ€‹

PBR & Linkset Fixes. Focused on the issues reported most, especially PBR. No changes to projects are needed; replace the scripts.

WARNING

If your item uses PBR, turn PBR ON before replacing the scripts.

PBR Manager, fully rebuilt

  • PBR textures no longer disappear after using other buttons.
  • Blinn-Phong faces no longer turn into PBR by themselves.
  • Mixing PBR and Blinn-Phong textures on the same product works reliably.
  • Color, transparency, glow and the Color Picker stay in sync between PBR and Blinn-Phong.
  • Transparency now works on PBR faces.
  • PBR On/Off no longer loses or mixes textures; PBR textures can be changed while PBR is off.
  • Better performance and no memory errors on objects with many parts.

Objects with multiple parts

  • Parts with apostrophes, & and other special characters in their names are found correctly.
  • Part names with extra spaces are recognized.
  • Synced items that do not share a part name are left alone instead of hitting the wrong part.
  • ALL LINKS color and transparency respect each part's own faces.
  • ALL LINKS position and rotation move the whole object instead of stacking its parts.

New

  • Give Items action: deliver items from the HUD to the owner in a folder.
  • PBR Alpha Mode action.
  • Blinn-Phong advanced properties: repeats, offset, rotation and repeats-per-meter per map.
  • Prim and button names are sent to Second Life as real text (special characters preserved).

Other fixes

  • The Ghost Object (phantom) action turns ON correctly.
  • PBR On/Off, PBR Custom and color/transparency also work on the HUD itself ($THIS).
  • Messages, URLs and animation names with special characters work as expected.
  • Building large projects is more stable.
  • What's New moved to a single modal in the panel.

1.2.0 โ€” April 1, 2026 โ€‹

PBR Color Fix. PBR colors were subtly lighter than intended; they now match the chosen color. Requires updated scripts.

1.2.0 โ€” March 29, 2026 โ€‹

UI Mode Improvements

  • Zoom in and out in UI Mode.
  • Smarter positioning: cloned buttons follow the original's pattern, with a new alignment guide line.
  • Preview of the button being edited (toggle in the bottom bar).
  • One Color Picker can now control multiple targets.
  • Keep or remove normal and specular maps in the Blinn-Phong action (requires updated scripts).
  • Fix: Color Picker together with PBR no longer causes errors.

If zoom does not work, clear the browser cache with Ctrl+F5.

1.2.0 โ€” March 21, 2026 โ€‹

UI System, Conditions & Variables. A major step forward.

  • UI Mode: a 2D canvas to draw buttons on the HUD texture; hundreds of buttons on one prim. Prim Mode and UI Mode can be used together.
  • Variables and the Change Variable and Condition actions.
  • Link names instead of link numbers: actions target parts by name, so they behave the same after every upload.
  • Panel redesigned (about 90%); everything stays in the same place.
  • Hold Ctrl while cloning to keep the window open.
  • Bulk Edit targets.
  • Build confirmation can be skipped for the session.
  • Fixes: prims and buttons sorted alphabetically; editing a reordered action opened the wrong entry.
  • Availability: UI Mode for PRO; conditions and variables free for now.

1.1.x โ€” December 10, 2025 โ€‹

PBR Custom, Quick Swap and new events

  • PBR Custom: full control over PBR textures, with Blinn-Phong in the same action.
  • Quick Swap: change textures and materials by clicking the thumbnail.
  • Water events: Entered Water, Standing in Water, Swimming Slowly, Swimming Fast, Left the Water.
  • Color, Color Picker and Transparency now also affect PBR.
  • Removed: Stop walking and Stop running events; use Idle.

1.0.9 โ€” October 20, 2025 โ€‹

Color Picker & Point of Light

  • Color Picker object: thousands of colors, two save slots, HEX input.
  • Point of Light action.
  • New icons in the panel.
  • Fixes: scroll bar in Copy Function; Change Color making targets invisible; Transparency turning colors black.

September 12, 2025 โ€‹

Changes in PBR and more

  • PBR On/Off action.
  • Transparency action, independent from color.
  • Asset filter by name.
  • Action cards show target, links and faces without opening them.
  • New sidebar.
  • Fixes: asset image loading; button menu scroll.

August 7, 2025 โ€‹

The big update

  • New actions: Position, Resizer, Object Size.
  • The Loop action was removed (use Timer + Activate Function).
  • Fixes: assets added twice; assets not appearing; stop-all animations/sounds without an active one; action memory updates; lost target references.
  • Buttons listed in creation order; extra tips on actions; rewritten documentation; new help HUD; modular script system; much faster button and asset scanning; new tutorial videos.

June 26, 2025 โ€‹

  • Select link names with one click instead of typing numbers.
  • Delete a group with all its functions.
  • Delete all functions at once.

May 28, 2025 โ€‹

  • Multi-link actions: apply one action to several links of a target.

May 21, 2025 โ€‹

  • New actions: Full Bright, Object Animation (animesh), Delete Object.
  • Fix: colored border on functions.

May 20, 2025 โ€‹

  • New events: Detach, Rez, Idle, Starting to walk, Stopping walking, Starting to run, Stopping running, Jump, Collide in avatars, Collide in objects.
  • New target $THIS: the button itself, so cloned actions need no target changes.

May 19, 2025 โ€‹

  • Function groups.
  • Fixes: third-party HUD texture protection; target synchronization.

March 10, 2025 โ€” System launch โ€‹

First release: project setup, scans for objects, targets and assets, events, functions, actions, memory control, target mirroring, editing finalized projects, project cleanup, auto-save, script memory optimization, cloud storage. Actions: Texture Legacy, Material PBR, Alpha Mode, Sound, Rotation, Messages, Glow, Color, Animation, Detach, Timer, Loop, Active Function.