Get 1Click Maker

Creating a Target โ€‹

  1. Rez the object on the ground. Targets are configured on the ground, like HUDs. (After setup they work while worn.)

  2. Open its Content tab and drag *TARGETS from the 1Click Maker folder into it.

  3. A menu appears for you (only the owner sees it):

    The TARGETS configuration menu appears once, right after the script is added.
    The TARGETS configuration menu appears once, right after the script is added.
  4. Choose NEW. The script generates a new private channel and the object is now a target.

  5. Go to the panel, open Targets and click Search for targets to list it.

The menu options โ€‹

OptionWhat it does
NEWCreates a brand-new target with its own channel, independent from any other object. Use it for the first copy of a product.
SYNCMakes this object listen on the same channel as another target nearby, so both react to the same HUD commands. See Synchronizing Targets.
IGNORECloses the menu and keeps whatever configuration the object already had. Use it if the menu opened by mistake.

Do I need anything else in the target? โ€‹

Only for some actions:

  • PBR actions need [add-on] - PBR Manager inside the target.
  • Resizer needs [add-on] - Resizer - 1Click inside the target.
  • Animesh animations, sounds, events on the target need the target to have its own project (*BUILD + *FUNCTIONS), controlled through commands.

Customers and copies โ€‹

The channel is stored in the object's description (encoded). When a customer receives your shirt, the description travels with it, so their copy keeps listening to their copy of your HUD. Do not clear or edit the description of a target.

Modify permissions

If your product is no-modify for customers, that is fine: *TARGETS does not need to change anything after setup. If it is modify, tell customers not to edit the object's description.

Reconfiguring a target โ€‹

Delete *TARGETS from the object and drop it in again: the menu comes back. Choose NEW for a fresh channel (you will need to re-scan and re-assign actions in the panel, or use Bulk Edit), or SYNC to align it with another object.