Get 1Click Maker

The Panel ​

The creation panel is the web page your HUD links to. This page is a map of it, so when the docs say "open Targets" you know where to look.

The panel with 16 button functions. Left: your buttons. Center: events and functions. Top right: Save, Build, Finish.
The panel with 16 button functions. Left: your buttons. Center: events and functions. Top right: Save, Build, Finish.

Left column ​

Account card, memory, mode switch and the button list.
Account card, memory, mode switch and the button list.
ElementWhat it does
Account cardYour avatar name, plan (Free / Pro) and the panel version.
Script MemoryHow much of your project memory is used.
PRIM / UISwitches between Prim Mode (linked prims are buttons) and UI Mode (draw buttons on a texture).
Search ButtonsFilters the list by name.
Button listEvery linked prim found by the last scan. The crown πŸ‘‘ marks the root prim. A green dot means the prim already has a function. Click a name to create or open its function.
Re-scanAsks the HUD for its linked prims again. Run it after linking, unlinking or renaming prims.

The thin rail on the far left holds Add-ons (such as the AI Chat add-on) and Partners.

Targets and Assets on the left, help and news in the middle, project actions on the right.
Targets and Assets on the left, help and news in the middle, project actions on the right.
ButtonWhat it does
TargetsOpens the Targets Manager: scan nearby targets, see their prims, Bulk Edit.
AssetsOpens the assets window: textures, materials, sounds, animations, objects and other items found in the HUD.
How to use?Opens these docs.
What's NewRelease notes. A dot on the button means there is something you have not read yet.
Thanks / FeedbackCredits, and a form to send suggestions or bug reports.
Go PROShown on FREE accounts.
Saved / Unsaved / Saving…The save state of the project.
SaveSaves to the cloud (Ctrl+S). Autosave also runs by itself.
BuildSends the project to the HUD in Second Life.
Finish!Cleans the HUD for distribution. See Save, Build, Finish!.

Center: events and functions ​

  • Events row: the registered events. The + opens the event picker. Until you add one, the box offers a short in-panel tutorial (Show me).
  • Functions: one card per function. Each card shows the function name, its memory share and three buttons:
ButtonAction
✏️ greenOpen the function and edit its actions.
πŸ“„ yellowClone the function to another button or a new name. Hold Ctrl to keep the window open.
πŸ—‘οΈ redDelete the function.

Drag the function's icon onto a group name in the bottom bar to group it. Function cards that use textures or materials show a thumbnail you can click for a Quick Swap.

Next to the Functions title, the green + creates a helper function and the red πŸ—‘οΈ deletes all functions (it asks for confirmation).

The bottom bar has Manage Groups and one filter chip per group (All shows everything).

The function editor ​

Editing btn1. Top: the action grid. Bottom: the actions this function runs, in order.
Editing btn1. Top: the action grid. Bottom: the actions this function runs, in order.

Opening a function shows two areas:

  • Create Actions: one icon per available action. Hover to see its name; click to open its form. Icons marked NEW or UPDATED changed in the latest version.
  • Actions: the list this function runs, top to bottom. Each card shows the target, link names (L:) and faces (F:), plus ✏️ edit, πŸ“„ clone and πŸ—‘οΈ delete. Drag a card to reorder.

The memory bar at the top shows how much of the project memory this one function uses.

An action form (Blinn-Phong). Every action starts with a short 'What does this do?' note.
An action form (Blinn-Phong). Every action starts with a short 'What does this do?' note.

Windows you will open often ​

WindowOpens withUsed for
Targets ManagerTargetsListing targets, Bulk Edit
AssetsAssetsScanning and picking textures, sounds, animations, materials, objects
New Event+ in the Events rowRegistering an event
New Function+ next to FunctionsCreating a helper function
Copy Functionyellow πŸ“„ on a cardCloning a function
GroupsManage GroupsCreating and deleting groups
Object Variablesorange tools button β†’ { }Variables
The tools button (bottom left) expands to show the variables panel button.
The tools button (bottom left) expands to show the variables panel button.

Keyboard shortcuts ​

Ctrl+S save Β· Ctrl+Z undo Β· Ctrl+Shift+Z or Ctrl+Y redo Β· hold Ctrl while cloning to keep the window open. UI Mode has its own set: see Undo & Shortcuts.