Animation โ
Start or stop animations on the avatar wearing the object.
Plays or stops an avatar animation on the person wearing the object. Combined with events it makes an animation overrider; combined with buttons, a pose HUD or a dance HUD.
Fields โ
| Field | Required | What to enter |
|---|---|---|
Action | Yes | Start an animation. Stop one. Stop all and start stops every animation this object started, then starts the new one. Stop all stops them. |
Animation | except Stop all | Pick from the Animations tab of the assets, or type the exact name. |
Notes โ
- The animation must be inside the object that runs the action (Second Life rule). Keep animations in the HUD's Content; Finish keeps every animation (and every script) and only removes textures, sounds and other items.
- Permission. The object needs animation permission from the wearer. When the object is attached the permission is granted automatically; when it is rezzed on the ground the viewer asks. The object requests it when the project starts; if a customer declines, animations do nothing until they re-attach.
- Stop all only stops animations this object started, not animations from other AOs or furniture.
- Priority conflicts (the animation plays but you do not see it) are a property of the animation file, not of 1Click Maker.
- To animate an object (animesh), use Object Animation.
Example: a pose button pair โ
text
btn_pose1 โ Animation: Stop all and start, "pose_elegant"
btn_stop โ Animation: Stop allFor walk/run/idle automation see Walk & Run Animations.