UI Mode Tips and Warnings โ
Tips โ
- Configure one button, then duplicate it. Select it and press Ctrl+D. The copy keeps size, color and actions; drop it in place and Quick Swap the texture. Cloned buttons follow the spacing pattern of the original, with a guide line to keep rows even.
- Multi-select to move, clone or delete many buttons at once.
- Use color tags as a checklist: yellow for "still needs its texture", green for "tested".
- Zoom in for small swatches; at 400% a 20 px button is easy to hit.
- Name buttons after what they do (
top_red,open_menu). Names do not affect anything, but the layers list becomes searchable by eye. - Press ? on the canvas to see the full shortcut list.
Warnings โ
- Only 6 faces are supported, numbered like a standard cube. Build the HUD from a cube prim.
- Mesh HUDs are not recommended for UI Mode. Their face layout and UV mapping rarely match the cube's, so clicks land in the wrong place.
- Both
[add-on] - UI Buttons - 1Clickand*FUNCTIONSmust be inside the HUD. - Hundreds of buttons on one face work, but every click has to be matched against all of them. Very dense faces can feel slightly slower; spread buttons over several faces if you notice it.
- Overlapping buttons: the first match wins. Avoid overlaps, or you will get unexpected functions.
- FREE accounts can draw and configure, but the buttons do not work in-world until the account is PRO.
Known issue โ
If zoom stops responding after an update, clear the browser cache with Ctrl+F5 and reload the panel.