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Collide in objects โ€‹

๐Ÿงฑ
Event 30 memory + actions

Fires when: The avatar bumps into an object in the world.

Requires [add-on] - Events - 1Click inside the object where the event runs.

When it fires โ€‹

When the wearer's avatar collides with a physical object (walls, furniture, props). Walking on the ground is not a collision.

Ideal use โ€‹

Impact sounds, effects, roleplay reactions.

Examples โ€‹

  • Sound Play "thud"
  • Animation Start "stumble"

Notes โ€‹

  • Like avatar collisions, this can fire repeatedly while the avatar pushes against something.