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PBR Alpha Mode 1.2.2 โ€‹

PBR Alpha Mode
PRO 20 memory Textures & Materials works on targets

Change the alpha mode of a PBR material: Opaque, Blend, Mask or back to the material default.

Requires [add-on] - PBR Manager inside the object that runs the action.

The PBR equivalent of Alpha Mode: overrides how a glTF material treats transparency on the chosen faces.

Fields โ€‹

FieldRequiredWhat to enter
TargetYes$THIS or a scanned target with the PBR Manager add-on.
Link Namesif multi-primWhich prims.
FacesYes0โ€“7 or All.
PBR Alpha ModeYesMaterial default removes the override. Opaque, Blend or Mask force that mode.
Alpha Cutofffor Mask0.0โ€“1.0. Default 0.5.

Notes โ€‹

  • Requires [add-on] - PBR Manager in the target.
  • Only faces that currently have a PBR material are changed.
  • While a face is transparent through the Transparency action (alpha below 1), it stays in Blend regardless of this setting, because that is the only mode that can show partial transparency.