PBR Alpha Mode 1.2.2 โ
Change the alpha mode of a PBR material: Opaque, Blend, Mask or back to the material default.
Requires [add-on] - PBR Manager inside the object that runs the action.
The PBR equivalent of Alpha Mode: overrides how a glTF material treats transparency on the chosen faces.
Fields โ
| Field | Required | What to enter |
|---|---|---|
Target | Yes | $THIS or a scanned target with the PBR Manager add-on. |
Link Names | if multi-prim | Which prims. |
Faces | Yes | 0โ7 or All. |
PBR Alpha Mode | Yes | Material default removes the override. Opaque, Blend or Mask force that mode. |
Alpha Cutoff | for Mask | 0.0โ1.0. Default 0.5. |
Notes โ
- Requires [add-on] - PBR Manager in the target.
- Only faces that currently have a PBR material are changed.
- While a face is transparent through the Transparency action (alpha below 1), it stays in Blend regardless of this setting, because that is the only mode that can show partial transparency.