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Starting to walk โ€‹

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Event 30 memory + actions

Fires when: The avatar starts walking.

Requires [add-on] - Events - 1Click inside the object where the event runs.

When it fires โ€‹

When the wearer's avatar begins to walk. It fires once at the start, not for every step.

Ideal use โ€‹

Walk animations (AO-style), footstep sounds, effects that only show while moving.

Examples โ€‹

  • Animation Stop all and start "walk_female"
  • Sound Loop "footsteps" (stop it in the Idle event)
  • Glow 0.2 on sneakers

Notes โ€‹

  • Pair with Idle to undo the effect when the avatar stops, and with Starting to run for the faster gait.
  • See the Walk & Run Animations guide.