Color โ
Tint faces with any color. Works on Blinn-Phong and PBR at the same time.
Tints the chosen faces. The color multiplies the texture: white <1,1,1> shows the texture as is, <1,0,0> makes it red, <0.5,0.5,0.5> darkens it.
Fields โ
| Field | Required | What to enter |
|---|---|---|
Target | Yes | $THIS or a scanned target. |
Link Names | if multi-prim | Which prims. With ALL LINKS, each prim uses its own faces. |
Faces | Yes | 0โ7 or All. |
Color | Yes | RGB vector, each value 0.0โ1.0. Example <1.000, 0.502, 0.000> for orange. |
Notes โ
- Transparency is preserved. The action only touches the color part; the alpha of each face stays as it was.
- PBR too. The tint is applied to the PBR material of the face as well, so both layers stay in sync.
- Converting from 0โ255: divide by 255.
#3399FF= (51, 153, 255) โ<0.200, 0.600, 1.000>. - For customer-chosen colors, use the Color Picker instead of dozens of buttons.
- A "reset" button with
<1,1,1>is a good habit.
Example โ
text
btn_red โ Color: Shirt, ALL LINKS, faces All, <1, 0, 0>
btn_reset โ Color: Shirt, ALL LINKS, faces All, <1, 1, 1>