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Sound โ€‹

Sound
FREE 25 memory Sound, Chat & Animation

Play a sound once, loop it, or stop it.

Plays a sound from the object running the function: a click, a confirmation, ambient music.

Fields โ€‹

FieldRequiredWhat to enter
ActionYesPlay once, Loop until stopped, or Stop whatever is playing.
Soundfor Play/LoopPick from the Sounds tab of the assets, or paste a UUID.
VolumeYesSlider 0โ€“100.

Notes โ€‹

  • The sound plays from the object that runs the function (the HUD). To play a sound from a target, give the target its own project and send it a command.
  • An object plays one sound at a time through this action. Play while a Loop is running replaces it; Stop silences both.
  • Sound clips in Second Life are at most 10 seconds (30 s on newer uploads); for music, loop a seamless clip.
  • The sound must be in the HUD's Content when you scan assets; after Finish only the UUID is needed, so the file can be removed.
  • Attached HUDs are heard by nearby avatars as well; use low volume for click sounds.

Example: click feedback everywhere โ€‹

Create a helper fx_click with Play + your click sound at volume 40, and call it from every button. See Helper Functions.