Clicky, your assistant Experimental โ
Clicky is an assistant that lives inside the creation panel. Ask it anything about 1Click Maker, Second Life or LSL, in your own language. It can see the project you have open, explain it, and, when you allow it, build things for you.
Experimental
Clicky is an experimental feature and is still being tested. It can make mistakes: check what it builds (the list under each answer shows every change) before you press Build, and tell us through Feedback when something goes wrong.
Open Clicky โ
Click the round โฆ button in the bottom-left corner of the panel, or press Ctrl+I. The chat opens on the right side of the screen, and the panel shrinks so you can keep working while you read.

The first time you open the panel, a short tour shows you where Clicky is. Close the chat with the ร or Esc.
What you can ask โ
| Askโฆ | For example |
|---|---|
| How something works | "What does Link Names mean?" ยท "How do I sell a HUD without my textures inside?" |
| About your project | "What does btn3 do?" ยท "Why does my button do nothing?" ยท "How much memory am I using?" |
| To build for you | "Make btn1 to btn5 apply my textures to the shirt" ยท "Turn btn9 into a PBR on/off button" |
| To fix or change | "btn7 should turn the glow on and off" ยท "Move all actions from the old shirt to the new one" |
| To scan | "Scan my buttons" ยท "I added textures to the HUD, scan the assets" ยท "Scan the targets" |
When Clicky explains a topic, it adds a link to the right page of this documentation.
Get better answers
- Use the names from your project:
btn3,Shirt,type1_red. Clicky finds them for you. - One request at a time works best, but a list is fine too: "btn1 to btn3 apply textures, btn4 turns glow on and off".
- If the answer is not what you wanted, just say so: "no, I meant btn9".
What Clicky can do in your project โ
With your permission, Clicky can:
- create and delete functions, and add, change, reorder and remove actions;
- create variables, conditions and complete on/off toggles;
- register events and organize functions into groups;
- scan buttons, assets and targets;
- Save and Build the project;
- Finish! the project, only when you ask for it, and always with a confirmation.
It also tells you which add-on script each feature needs and where to drop it, for example "this condition needs [add-on] - Conditions & Variables - 1Click in the HUD".
What it does not do:
- It cannot put textures, sounds or other items into your object, or create targets. Those come from Second Life: drop them in and ask Clicky to scan.
- It does not configure the Color Picker; that has its own editor.
- Nothing it changes reaches Second Life until the project is Built.
Permission and undo โ
- The first time Clicky wants to change something, the panel asks "Let Clicky edit this project?". Choose Allow for this session. It asks again when you open the panel in a new browser tab.
- While Clicky is editing, the panel glows and is locked for a moment, so two hands never edit at once.
- Under each answer, What Clicky changed lists every change it made. Undo all puts the project back exactly as it was before that answer. Ctrl+Z works too.
- If Clicky wants to delete a function that has actions, the panel asks you first.
One conversation per project โ
- Each project has one conversation with Clicky. It is still there when you close the chat or reload the panel, so Clicky remembers what you were working on.
- To start over, click Clear chat (the eraser icon at the top of the chat). The panel asks you to confirm, because the whole conversation of this project is deleted for good. Your project itself is not changed.
- You can make the chat wider or narrower by dragging its left edge.
Usage and plans โ
Clicky is included for everyone. Each account gets a weekly allowance of assistant usage.
- Short questions use very little of it. Building large things (many buttons, long toggles) uses more.
- The bottom of the chat shows your plan, how much of this week you have used, and when it renews.
- The week renews at the same day and time every week, counted from when your account was created (or from when your paid plan started).
- Unused allowance does not carry over to the next week.
- When the allowance runs out, Clicky tells you and stops answering until it renews. Everything else in the panel keeps working normally.
| Plan | Weekly allowance | How to get it |
|---|---|---|
| FREE | Included | Every account, automatically |
| Creator + | A bigger weekly allowance | Bought in Second Life for 7 or 30 days |
Prices and allowances are still being defined
The exact weekly allowance of each plan and the prices of Creator + will be announced soon. This page will be updated when they are.
Is Creator + the same as 1Click Maker PRO?
No. PRO is the one-time purchase that unlocks all actions and more memory in the panel (FREE vs PRO). Creator + only increases how much you can use Clicky each week. You can have either one, or both.
Privacy โ
- Clicky reads the project you have open in the panel. It works with names (buttons, targets, assets), not with your UUIDs.
- It only helps with 1Click Maker, Second Life and LSL.
- Text inside your project (button names, messages) is treated as data. Clicky never follows instructions hidden in names.